NECRODOME
by Raven Software Corp. and Strategic Simulations Inc.
Preliminary Demo (for E3)
May 1, 1996

     Necrodome is a gritty, fast paced, car-combat game taking
place in enclosed arenas called Pits.  The setting is the near future,
in a post-apocalyptic society starved for violent entertainment.
The world is now divided into almost feudal-like city-states, each
having its' own "Pit", based on the surrounding terrain and the
materials they have on hand. Pits have been built on snow fields,
deserts, and lava flats to name a few.
     The Driver will be provided with a vehicle suitable for the task
at hand...a fast, armored car (called a Raider) loaded with the latest
weapons and electronic systems.. A Raider is equipped with a main gun
and a turret weapon which may be fired simultaneously along with having
the ability to drop mines, emit smoke screens, and the like.  In
addition, the Driver may leap out of his car (equipped with a shotgun)
and enter areas too small for his vehicle, flip switches, grab items and
ammo, or run to safe areas to obtain a new car if his old one is
destroyed.
     Necrodome is a Win95 application and will support single or
duo-network play, with a player able to be either a driver or the
gunner of a car driven by another player.  This in effect allows a
player to hop into the car of another driver and become his turret
gunner.
     Necrodome will be coming your way this summer.

+------------+
|Requirements|
+------------+
60 MHz Pentium, 8MB of RAM
Windows 95

+-----------------+
|Starting the game|
+-----------------+
--Simply run NECRO95 or Double-click the Necro95 Icon
    in the Windows95 Explorer.
--Press [ENTER] to continue for each screen.
--[TAB] cycles through the 5 available maps, or click on them.
--[ENTER] goes into the particular arena.
--[ESC] quits the game at any point.

+-----------------------+
|Command line parameters|
+-----------------------+
Usage:  NECRO95 [/?] [/p{c|t|r}] [/l#] [/m<memsize>]
		[-O] [-E] [<mapfile>[.RVG]]
/p  option is to start with a specified player type:
        /pc starts with the player as a car (default of course)
	/pt starts with the player in a turret
	/pr starts with the player as a runner
/l# option starts with the standard maps from a specified level (1-30)
/m  option causes the memory manager to override the default memory
	check and use the specified number of bytes as its workspace.
	Warning:  Too little or too much specified memory can cause
	the program to crash.
/o  option runs out of "Safe mode".  May be slightly faster on some
	machines.
/e  option uses "Emulation mode", which simulates page flips.  This will
	run slower, but may be the only recourse if you have a pathetic
	video card.
All files with the extension ".RVG" are legitimate mapfiles.

+-----------+
|In the game|
+-----------+
           Accelerate:  Up arrow (cursor "T" or keypad)
           Decelerate:  Down arrow
                Steer:  Left and right arrows
          Turbo Boost:  SHIFT
                Brake:  KP 5 or Down while moving forward, and vice versa
	   Tight Turn:  [/] OR Brake while turning

            Fire main:  CTRL
          Fire turret:  ALT
   Toggle main weapon:  [1]
 Toggle turret weapon:  [2]

      Jump out of car:  ([)
Switch from turret to
   driver, vice versa:  (])
       Get into a car:  SPACE

         Cockpit Systems---
    Toggle radar /
            Rear-view:  [N]
       Scale radar in:  [+]
      Scale radar out:  [-]

     Flash Gear controls---
	    Select up:  [A]
	  Select down:  [Z]
    Use selected gear:  SPACE

 Return to map screen:  [F5]
 Reload current level:  [F6]
       Screen size up:  HOME
     Screen size down:  END
       Render farther:  INSERT
        Render closer:  DELETE
      Change sky type:  [F1]
   Change window size:  [F3]
     Gamma correction:  [F11]
     Toggle interface:  [\]
     Change color map:  [M]
    Play CD Track,
        or next track:  [C]
    Turn sound on/off:  [3]
    Turn music on/off:  [4]

  External View controls---
     Toggle viewpoint:  [F9]
          Zoom in/out:  [R] / [F]
         Pitch in/out:  [T] / [G]
        Rotate in/out:  [Y] / [H]

    Physics-free mode:  [~]
     Move up and down:  KEYPAD [-] / [+]
  Roll left and right:  KEYPAD [/] / [*]
    Pitch up and down:  PAGEUP / PAGEDOWN

                 Quit:  [ESC]

+---------------+
|Additional Note|
+---------------+
  We are sorry about the erratic key setup for this small demo.
The configuration is not final, and the keys will also be configurable
in the final version.

(c)1996 SSI A MINDSCAPE Company


