// Tiles.txt
// Advanced Notes:
//    If you don't want to use a particular field, i.e., have no splashes, always
//       put in a 0 (zero) value
//    Your text editor must NOT use tabs - always space things/columns out
//    Sinking Depth does not work yet
//    Splash Types:
//       2 = Water
//       3 = Lava
//       4 = Slime
//       5 = Dust
//    Damage Types:
//       0 = NONE
//       1 = IMPACT
//       2 = ENERGY
//       3 = EXPLOSION
//       4 = FIRE
// Below is the field definitions:
// ___ = Index Number (0 to 255)
//      ____________________ = Description (Ravage Use)
//                            _____ = Friction (0 to -2000)
//                                   ___ = Splash/Hit Type (2 to 5)
//                                        __ = Chuggyness (0 to 9)
//                                            __ = Damage Type
//                                                ___ = Damage amount for vehicle
//                                                     ___ = Damage amount for walking person
//                                                          __ = Sinking Depth
//                                                              __ = Splashness
// ___  ____________________  _____  ___  __  __  ___  ___  __  __
   0    Plain Tile            0      0    0   0   0    0    0   0
   1    Tile Test             -1500  2    0   1   0    0    0   0
   2    Generic Water         0      2    1   0   0    0    15  0
   3    Generic Lava          0      3    1   4   5    10   10  0
   4    Generic Slime         0      4    1   2   5    10   15  0
   5    Generic Dust          0      0    0   0   0    0    0   0
   6    Ice                   -9999  0    0   0   0    0    0   0
   7    Sand                  0      0    1   0   0    0    0   100
   8    Oil                   -750   0    0   0   0    0    0   0
   9    Swamp                 0      4    2   0   0    0    10  0
   10   Electricity           0      0    0   2   5    10   0   0
   11   Snow                  -1000  0    1   0   0    0    5   20
   12   Super Electric        0      0    0   2   20   100   0   0
   255  Plain Tile            0      0    0   0   0    0    0   0
// End of File!
